Structures are essentially buildings, or items that can be placed. There are currently seven types of structures in the game, which are walls, spikes, doors, fires, agricultural structures, extractors, and miscellaneous structures.
Players can craft and place structures. After placement of any structure, players must wait 0.8 seconds before they can build another. Most structures can technically last forever (exceptions are campfire, big fire, wheat seeds, berry seeds, and pumpkin seeds - these naturally disappear after a while), but they are eventually removed by being damaged by players, or having the owner die/disconnect. The most damaging tools to structures are hammers, but they can also be damaged by pickaxes and amethyst-tier weapons. Some structures, such as fires and planted berry bushes, will disappear after a certain time. Upon destruction by a player, most types of structures will give that player a substantial portion of the resources used to craft them.
Walls[]
Walls are structures that provide protection to players by blocking mobs and players from passing through. They are arguably the most inexpensive form of protection. All types of walls take 5 seconds to craft.
Image | Item | Materials required | Station required | Description |
---|---|---|---|---|
Wooden Wall |
|
Workbench | Provides some protection but is easy to break. (breakable by any tool) | |
Stone Wall |
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Workbench | Provides better protection and takes more hits to break. | |
Golden Wall |
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Workbench | Provides considerable protection and is difficult to break. | |
Diamond Wall |
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Workbench | Provides great protection and is very difficult to break. | |
Amethyst Wall |
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Workbench | Provides the second most protection, being almost unbreakable.(Breakable by hammers or any Amethyst tool) | |
Reidite Wall |
|
Workbench | Provides the most protection, being almost unbreakable.(Breakable by hammers or any Reidite tool) |
Spikes[]
Spikes are walls that inflict damage upon players when in contact (attacking it counts as being in contact, but less damage). Remember that players can't upgrade walls/spikes any further after they have "spiked" them up. Players first need to upgrade the wall to the desired tier before crafting the spiked variant. They have less health than walls.
Spikes are best at being intimidating and filling gaps, but can also be useful when engaging in combat.
They take 20 seconds to craft.
Image | Item | Materials required | Station required | Description |
---|---|---|---|---|
Wooden Spikes |
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Workbench | Acts as a weak wall and damages players that touch it (does not damage the owner or teammates). | |
Stone Spikes |
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Workbench | Acts as a weak wall & has more health and does more damage than Wooden Spikes to players that touch it (does not damage the owner or teammates). | |
Golden Spikes |
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Workbench | Acts as a weak wall & has more health and does more damage than Stone Spikes to players that touch it (does not damage the owner or teammates). | |
Diamond Spikes |
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Workbench | Acts as a weak wall & has more health and does more damage than Golden Spikes to players that touch it (does not damage the owner or teammates). | |
Amethyst Spikes |
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Workbench | Acts as a weak wall & has more health and does more damage than Diamond Spikes to players that touch it (does not damage the owner or teammates). | |
Reidite Spikes |
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Workbench | Acts as a weak wall & has more health and does more damage than Amethyst Spikes to players that touch it (does not damage the owner or teammates). |
Extractors[]
Extractors are structures that extract resources presumably from the ground every 2 tics (10 seconds), consuming 2 wood in the process. They are also the only items that don't require the previous tier item in order to be crafted.
Image | Item | Materials required | Station required | Description |
---|---|---|---|---|
Stone Extractor |
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Workbench | Extracts stone. | |
Gold Extractor |
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Workbench | Extracts gold. | |
Diamond Extractor |
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Workbench | Extracts diamond. | |
Amethyst Extractor |
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Workbench | Extracts amethyst. | |
Reidite Extractor |
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Workbench | Extracts reidite. |
Doors[]
Doors act as a wall that players can toggle open/close by hitting it. The door only works for the person who placed it, and their teammates. All doors take 8 seconds to craft.
Image | Item | Materials required | Station required | Description |
---|---|---|---|---|
Wooden Door |
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Workbench | Hit to open/close. Only usable by the person that placed it and his teammates. | |
Stone Door |
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Workbench | Hit to open/close. Only usable by the person that placed it and his teamates.
More health than a wooden door. | |
Golden Door |
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Workbench | Hit to open/close. Only usable by the person that placed it and his teamates.
More health than a stone door. | |
Diamond Door |
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Workbench | Hit to open/close. Only usable by the person that placed it and his teamates.
More health than a golden door. | |
Amethyst Door |
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Workbench | Hit to open/close. Only usable by the person that placed it and his teamates.
More health than a diamond door. | |
Reidite Door |
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Workbench | Hit to open/close. Only usable by the person that placed it and his teamates.
More health than a amethyst door and the highest of all of the doors. |
Door Spikes[]
Door Spikes are used in two ways - to let the builder and teammates in and out, and to damage other players.
Image | Item | Materials required | Station required | Description |
---|---|---|---|---|
Wooden Door | Workbench | Acts as a weak door and damages players that touch it (does not damage the owner or teammates, does no damage when closed ). Hit to open/close. Only usable by the person that placed it and his teammates. | ||
Stone Door |
|
Workbench | Acts as a weak door and damages players that touch it (does not damage the owner or teammates, does no damage when closed ). Hit to open/close. Only usable by the person that placed it and his teammates. | |
Golden Door |
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Workbench | Acts as a weak door and damages players that touch it (does not damage the owner or teammates, does no damage when closed ). Hit to open/close. Only usable by the person that placed it and his teammates. | |
Diamond Door |
|
Workbench | Acts as a weak door and damages players that touch it (does not damage the owner or teammates, does no damage when closed ). Hit to open/close. Only usable by the person that placed it and his teammates. | |
Amethyst Door |
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Workbench | Acts as a weak door and damages players that touch it (does not damage the owner or teammates, does no damage when closed ). Hit to open/close. Only usable by the person that placed it and his teammates. | |
Reidite Door |
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Workbench | Acts as a weak door and damages players that touch it (does not damage the owner or teammates, does no damage when closed ). Hit to open/close. Only usable by the person that placed it and his teammates. |
Fires[]
Fires are used to restore the cold bar. Most of them disappear after some time. There are three variants.
Picture | Name | Station Required | Recipe | Description |
---|---|---|---|---|
Campfire | None | Provides heat for 1/2 of a day/night.
Does not obstruct players. Standing in the center harms players. | ||
Big Fire | None | Provides heat for 1.5 days/nights.
Does not obstruct players. Standing in the center harms players. | ||
Furnace | Workbench | Provides heat indefinitely if given constant wood.
Obstructs players. Standing near the center does not harm players. |
Agricultural Structures[]
Agricultural structures are structures used to grow crops or produce flour/bread.
Picture | Name | Station required | Recipe | Description |
---|---|---|---|---|
Seeds | Heat Source |
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Planting a seed will eventually grow a bush that provides berries for the player. Will naturally die after 8 days. | |
Wheat Seeds | Heat Source |
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Planting a wheat seed will eventually grow a wheat plant that provides wheat for the player. When harvested, it will revert to the seed form. Will naturally die after 8 days. | |
Pumpkin Seeds | Heat Source |
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Planting a pumpkin seed will eventually grow into a Pumpkin. When harvested, it will revert to the seed form. Will naturally die after 8 days. | |
Garlic Seeds | Heat Source |
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Planting a garlic seed will eventually grow into Garlic. When harvested, it will revert to the seed form. Will naturally die after 8 days. | |
Windmill | Workbench | Allows players to convert wheat into flour. | ||
Plant Plot | Workbench | Allows players to plant crops anywhere, though a bridge may be needed on water . | ||
Bread Oven | Workbench | Allows players to craft bread easily and more efficiently. | ||
Small Bush | Over time (from seed) |
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Holds 3 berries that regenerate slower than a normal berry bush. Does not obstruct players. | |
Thornbush Seeds | Heat Source |
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Planting a thorn bush seed will eventually grow into a Thorn Bush, which damages enemies players. When harvested, it will revert to seed form. Will naturally die after 8 days. |
Miscellaneous Structures[]
Miscellaneous structures are structures that cannot be classified into other categories.
Picture | Name | Station required | Recipe | Description |
---|---|---|---|---|
Workbench | None | Allows the creation of more advanced items. | ||
Chest | Workbench | Store any quantity of an item publicly (any player can take the item inside). | ||
Resurrection Stone | Workbench | Together with the dragon heart or Crown of the Angel, this structure can revive players after death. | ||
Totem | Workbench |
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Allows players to create, participate, and manage teams. | |
Bridge | Workbench |
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Allows players to stand or place other structures in the water. | |
Roof | Workbench |
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Provides extra cold resistance and creates less visibility for other players on the roof. It also protects vampires from the sun in vampire mode. | |
Well | Workbench | Allows players to fill bottles with water. | ||
Sign | Workbench |
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Shows a selected message when prompted. | |
Bed | Workbench |
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Increases life regeneration and reduces loss of cold, food and water when sleeping. | |
Emerald Machine | Workbench Heat SourceWater Source | Gain points when placed, when broken the builder will die. |